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Might and Magic Clash of Heroes Review Egm

Might & Magic: Clash of Heroes Review

The puzzles aren't perfect, but Disharmonism of Heroes offers intriguing hybrid gameplay, engaging role-playing elements, and a great presentation.

Judging from the colorful anime characters and soothing soundtrack, yous might mistake Might & Magic: Clash of Heroes for a Japanese-style panel function-playing game. But it'south actually a unique hybrid game that offers an RPG-like Story mode consummate with character progression, quests, and items--plus some light strategy elements--all wrapped effectually match-iii-style puzzle gameplay similar to that of Puzzle Quest. So you lot go a very substantial Story way, plus unmarried-player quick battles and multi- or unmarried-cart multiplayer. And while Clash of Heroes' puzzle mechanics aren't ever elegant, the meaty Story fashion and RPG-like progression make it a swell accommodating parcel for those with any interest in both puzzle games and RPGs.

In Clash of Heroes, you'll engage in puzzle battles with armies of angels, demons, and knights.
In Clash of Heroes, you'll engage in puzzle battles with armies of angels, demons, and knights.

Clash of Heroes takes several cues from the Heroes of Might and Magic strategy series for the PC--a archetype set up of hybrid strategy-RPG games that permit yous play every bit a hero graphic symbol from one of several factions, each of which produced a unlike gear up of fabled warriors and monsters of varying levels of ability to bring together your hero's quest. On the off gamble that you're a fan of the Heroes series, you'll be pleasantly surprised to run across several references to it. For case, various Heroes factions and critters, such equally the mystical wizard's tower and the demonic inferno (and their assorted denizens) make an appearance hither. And just like in the Heroes serial, in this game, you play as a hero that gains feel levels, collects gold and resources, and hires more-powerful creatures from habitat structures as they become available.

Nonetheless, the cadre of the game is its caput-to-head, plow-based puzzle battles. Battles accept place on two 8-by-6 grids, one on the upper DS screen and one on the lower screen, that are filled with military machine units of diverse colors. Your task is to employ the few moves you have each turn to match identical units of the aforementioned color in specific patterns, such as horizontal lines, which builds a defensive wall between the screens. Walls shield yous from attacks and have other properties depending on which hero you're playing (the nature-loving Sylvan heroes, for example, have vine walls that grow bigger each plough). Matching iii normal units vertically volition charge them and gear up them to attack afterward they charge up for several rounds (different units have differing accuse times with different damage levels and other backdrop). Once the timer runs down, they'll rush forwards across DS screens and assault annihilation across from them, including enemy walls, enemy units, specific targets of opportunity located in some of the puzzle-like challenge missions, and, in many cases, enemy heroes. These units disappear forever, simply they furnish your offscreen reserves of units, which yous can reinforce by spending a motion to phone call in more than troops. Y'all can also prepare yourself up for diverse assail bonuses by activating more than one grouping of the same color in the same plow, which is known equally a link bonus, or by stacking two identical, activated units vertically on top of each other, which provides the fifty-fifty more powerful fusion bonus.

The turn-based puzzle system is challenging and satisfying once you figure it out.
The turn-based puzzle system is challenging and satisfying once you effigy it out.

Each hero can equip upwardly to iii dissimilar low-level units and has 2 additional slots in his army for more than-powerful creatures, including elite units, which take upwardly two vertical spaces, and champion units, which take up a 2-by-2 filigree. Aristocracy units require two identical depression-level units of the same color lined up vertically beneath them to actuate them for battle, while champion units crave a 2-by-ii grid of four identical low-level units lined up, though once they're charged, some aristocracy and champion units tin plow the tide of boxing, both because they accept powerful abilities such as healing your hero while charging, ignoring walls, or obliterating idle enemy units, and also considering they tend to be tougher than nonactivated units and can often soak up more damage than a wall. And bated from standard, aristocracy, and champion units, your hero has a single, unique spell ability that is intended to be a game-changer (such as detonating all your existing walls into devastating fireball attacks). In add-on, you lot may equip your pick of one artifact item (the actual list of available artifacts depends on your faction), which will provide a global bonus to your hero's units, walls, or wellness…or some other miscellaneous reward. Choosing your unit loadout and artifacts (and in Story mode, choosing which elite and champion units to purchase with your express funds), forth with choosing your side by side motility in each puzzle battle, add some strategic depth every bit well.

Starting to sound a little complicated? It takes some fourth dimension to become used to how things work, though information technology's rewarding once y'all wrap your head around mechanics like walls, fusion attacks, link attacks, and spells. Notwithstanding, if you're a longtime puzzle game fan, yous might observe the gameplay to be a little clunky due to some minor issues. This is considering your moves on the puzzle lath are limited to picking upwards and dragging the bottom-most unit on any column, deleting a single unit of measurement anywhere on the board, or casting your hero's spell (which needs to be charged up by dealing or sustaining a sufficient amount of damage). There'south also an artifact that one faction possesses that lets you pick upwardly and movement walls anywhere on the board, but that'due south information technology. Otherwise, at that place's no way to manipulate your units horizontally, and although y'all can earn additional moves each turn past pulling off a combination maneuver that ends up either forming a wall or charging units, sometimes you'll begin a battle with a bad layout with no combinations available and cumbersome units taking upward as well much infinite. In fact, near of the champion units in the game have such long accuse times that their bulky two-by-2 size makes them much more trouble than they're worth, since they'll often get killed off before yous can fully accuse them. Getting a bad layout can also kill your chances of winning Story mode's various dominate battles, which throw creatively placed challenges or moving targets at you with very few turns to react. All the same, with the exception of the trial-and-error nature of some of Story mode's boss battles, these problems aren't showstoppers--the game's complex battle system is otherwise very satisfying once you lot effigy it out.

The real star of Clash of Heroes is the lengthy story mode, which offers RPG-like progression and boss battles.
The real star of Clash of Heroes is the lengthy story way, which offers RPG-like progression and boss battles.

What's even more satisfying is Clash of Heroes' Story mode, a well-written, colorful adventure that resembles the gameplay of the classic 16-bit console RPGs equally y'all move your characters forth an overland map to the tune of gentle symphonic music. In Story mode, you follow the adventures of 5 different plucky young heroes as they uncover a sinister program to overrun the world with demons. The plot isn't necessarily original, but it's written well plenty to brand you care nigh these brave immature warriors and desire to see their motivations through to the finish. An even greater incentive is the sense of progression as you gain experience levels for both your heroes and their armies, choice up new artifacts, and eventually end up crushing enemies that in one case overwhelmed you. In some cases, y'all're all only required to repeatedly fight random encounter battles to grind your armies upwards to a higher experience level, but otherwise, Story mode has a very good pace that lets you either rush through to the stop or take your time--upward of 20 to 30 hours or more--to proceeds your levels and perform challenging side quests and puzzle missions that are always rewarding.

Aside from Story mode, Clash of Heroes offers a Quick Battle mode and multiplayer, which can be played with all five Story mode heroes, also as five additional companion characters that yous unlock in Story mode. In both Quick Battle and multiplayer, yous outset with your hero at the maximum level of ten and with your units at the maximum level of five. These matches are enjoyable enough, just they don't offer the incentive of connected progression that Story mode does--beingness victorious in a quick battle or in multiplayer doesn't earn you lot any kind of character progression or achievements. And as information technology turns out, non all of Clash of Heroes' factions are created equal--the wizard belfry faction is noticeably more powerful than any other in the game cheers to its relatively quick-charging elite units and devastating spells, while the knight's castle faction ends up being the slowest and weakest of the agglomeration.

The puzzles and balance aren't perfect, but the RPG elements and colorful presentation add a lot to the game.
The puzzles and remainder aren't perfect, only the RPG elements and colorful presentation add a lot to the game.

All things considered, Might & Magic: Clash of Heroes has a lot going for it, including intriguing hybrid mechanics, callbacks to a classic strategy series, enjoyable puzzle battles, and a well-written story that could take come out of a vintage 16-chip RPG. Since the puzzle gameplay is an integral function of the battle system, and since the role-playing elements are the star of the game's primary attraction--Story way--you'll need to be a fan of both puzzle games and RPGs to get the most out of Clash of Heroes. However, if you are a fan of both game genres, yous'll find a very adept puzzle game and a great panel RPG feel here.

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Source: https://www.gamespot.com/reviews/might-and-magic-clash-of-heroes-review/1900-6245137/

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